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110- Science, technology, engineering, art & maths:
Gaudí as metaphor of STEAM


Upcoming sessions:

  • 110-1/2023: 27.03-01.04.2023

Price: 510€ (Included course fee, entrance to sites and museums, transportation)

Location: Barcelona (Catalonia, Spain)

Course organizer: AM LearnToTeach Courses

Number of participants: 20

Certification on completion: Yes

Language: English


The term STEM was first coined by the National Science Foundation (NSF) in the United States in the mid-nineties. STEM was the acronym for Science, Technology, Engineering and Mathematics. Shortly after, at the end of the first decade of the 21st century, art education joined these four subjects to give birth to what we know today as STEAM.


In education, the use of new methodologies has increased in multidisciplinary projects. Without a doubt, they allow the incorporation of curricular knowledge of subjects such as art, science, physics, chemistry, mathematics, technology etc and, at the same time, they work on specific competences, attitudes and behaviours such as teamwork, digital competence, initiative or decision making. In these projects, technology acts as a link, either because the projects are based on creating, using or developing something new or because they need to be communicated through ICT.


In this course, we focus on the study of one of the most famous and recognized artists of the last centuries, Antoni Gaudí. Gaudí had the ability, already from the nineteenth century, to capture, analyse and integrate the characteristics of his environment in his works as an architect and as an interior designer. We will analyse how the natural structures of different plants were integrated to form new innovative structures, the mathematical connections in his works and the integration of geometry in them. All these and more, were perfectly combined by his genius artistic ability. Gaudí is a metaphor for what STEAM methodology intends, that is, to develop the curricular matters of the scientific-mathematical field, always with art as the engine that generates innovation and creativity in process.


The visits, workshops, conferences and interactive works in this course are organized with the aim of always keeping in mind the idea of how to apply all this in our teaching activities in the classroom, focusing on the 4C’s of 21stcentury skills (communication, collaboration, critical thinking and creativity) as an essential addition. Participants will have the opportunity to share their experiences in this field thus, we will be able to expand our knowledge in STEAM methodology.


Trainers will be in contact with the participants in order to solve any questions or doubts and provide advice on accommodation, airports, airlines etc. They will also familiarize participants with the website of the seminars ( which will be used to upload pedagogical material created during the course duration.


Day 1

  • Arrivals

  • Workshop 1: Welcome the participants. Introduction to the course with general information. Course Portfolio.


Day 2

  • Visit: Modernism (Art Nouveau) Route in Barcelona. First contact with the Modernism movement.

  • Visit the Güell Palace


Day 3

  • Conference: Technovation Girls, STEAM and Makers. What the municipalities can offer to the citizens and local institutions?

  • Workshop 2: Practical workshop with students following a STEAM activity.

  • Visit: Modernism Route in Sant Feliu & STEAM.

Day 4

  • Workshop 3: Sharing experiences. How to organize in my school activities STEAM.

  • Visit/conference: Experience interactive installations with holograms, virtual reality and artificial intelligence through an interdimensional portal of digital arts.


Day 5

  • Conference /Visit: Visit to Xarxa d’Ateneus de Fabricació (XAF) from the Municipality of Barcelona. Comissionat d’Innovació Digital.

  • Visit: Visit Sagrada Familia. The genius of Gaudí.


Day 6

  • Workshop 4: Course portfolio: presentation of the projects and activities. Reflections/Summary of the course. Certificates. Departures

*The programme is subjected to changes in case of unforeseen circumstances.

Places to visit

Active citizenship, european dimension, arts, cultural studies, ethics, philosophy, history, social science, economics, geography, science, maths, geography, environment (STEM), technology enhanced learning (TEL).

Key competences
  • Civic

  • Cultural awareness and expression

  • Mathematical, science, technology and engineering

  • Personal, social and learning

Target audience
  • Teachers & school staff from primary and secondary level, and special needs.

  • Company staff

  • School management

  • Other

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